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March rabbit
No Name No Pain
574
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Posted - 2013.03.03 11:28:00 -
[1] - Quote
Jensaro Koraka wrote:It also has unfortunate implications for life in low and null. One of the more striking things I noticed since being back is the complete absence of anyone but other PvPers in low.
exactly. because PVPers made anyone other left these places.
Jensaro Koraka wrote:I hear industry is quite dead in null too. I was also surprised to learn that most people have high sec alts. exactly. because PVPers made running missions/mining/belt running in low/0.0 too danger so anyone smart evades these cursed places.
Jensaro Koraka wrote:Belt piracy used to be a thing, you know. I'd like it to be again some day. I'd also like to be in a low sec corp with a manufacturing division again, if such a thing still existed. Even some of us rabid PvPers like to build something once in a while.
what prevents you from doing this? Organize industry in your corp. Organize mining ops and all this stuff.
Jensaro Koraka wrote:There are missions in low and null. People could do them while the PvPers in their corp camp the gate or patrol, like we used to do in my mining corp. People would interact and help each other and it would be awesome. Or at least it would be if everyone wasn't making piles of ISK AFK in high.
missions in low/0.0 already give more LP and ISK than in empire. Everyone who accepts risk already run these missions. Others prefer lower rewards but higher security. What is wrong here?
Jensaro Koraka wrote:Selling veldspar on the market isn't interacting with other people. It's interacting with the UI. exactly. because this veldspar is sold into NPC buy order and wasn't used by other players to build stuff/resell/etc... |

March rabbit
No Name No Pain
574
|
Posted - 2013.03.03 11:35:00 -
[2] - Quote
baltec1 wrote:Josef Djugashvilis wrote:If there are so few of them, and they can make CCP dance to their tune, they seem to me to be really, really good at Eve. Perhaps the, 'make Eve harder - meaner - tougher', folk should ask them for advice on meta-gaming.  They post a lot. We have learned our lesson and now counter them in every post and hit them with real numbers that they cannot counter. They managed to get one change through and nothing else. A change that will be delt with when barges are balanced correctly. I don't know when you started this whine campaign but goons and other whiners make like 99.99% of whine posts in forums since i first visited it.... 
let's say for every 1 anti-suicide gank post i see 10 posts "nerf this, nerf that, nerf whatever bears have!"
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March rabbit
No Name No Pain
574
|
Posted - 2013.03.03 11:36:00 -
[3] - Quote
Dave Stark wrote:March rabbit wrote:exactly. because this veldspar is sold into NPC buy order and wasn't used by other players to build stuff/resell/etc... doesn't matter what's done with the veldspar, but making a sell order isn't interacting with other players. creating a buy/sell order is simply interacting with the ui regardless of who buys it. market subforum will like to have word with you 
on a more serious note: you right. ship-to-ship PVP in not interacting with other people too: you only interact with UI by pressing buttons, activating/deactivating modules and all this stuff..... |

March rabbit
No Name No Pain
575
|
Posted - 2013.03.03 14:51:00 -
[4] - Quote
baltec1 wrote:March rabbit wrote:I don't know when you started this whine campaign but goons and other whiners make like 99.99% of whine posts in forums since i first visited it....  let's say for every 1 anti-suicide gank post i see 10 posts "nerf this, nerf that, nerf whatever bears have!" Wrong. We reply to their threads and turn it on them to get real problems fixed. wrong.
you not only reply "to their threads". you post in every thread around with the same whines. |

March rabbit
No Name No Pain
578
|
Posted - 2013.03.03 18:29:00 -
[5] - Quote
Dave Stark wrote: social participation doesn't mean player interaction.
i agree that using the market is social participation, however in doing so you haven't interacted with a player. they don't have to be online (hell, they don't even have to be aware of it) in order for you to purchase their goods, or for you to sell goods to them.
once i've been in 0.0 in LoD alliance. and i've built my own outpost. Then Droneland war occured and LoD evacuated.
I was already in high-sec when that system and outpost were captured. So using your terminology it wasn't player interaction? |

March rabbit
No Name No Pain
579
|
Posted - 2013.03.03 22:43:00 -
[6] - Quote
Jensaro Koraka wrote:March rabbit wrote: exactly. because PVPers made anyone other left these places.
No, some people left because it's easier to spend 2 hours AFK in high than 1 hour paying attention in low for the same ISK. Then the rest of them left because everyone else was gone. If you put in any significant effort, PvPers aren't much of an issue. I know this from first hand experience running my own low sec mining corp back when such a thing still existed. March rabbit wrote:exactly. because PVPers made running missions/mining/belt running in low/0.0 too danger so anyone smart evades these cursed places. Again, it had nothing to do with PvPers and everything to do with lazy, anti-social people. yea. let's look at difference between mining in high-sec and mining in low-sec. rats? aren't different pirates? yes. THERE IS THE DIFFERENCE.
So i'm right: PvPers made everybody left these places.
The same is with missions. Some time ago i've tried to run few missions in low-sec. Was hunted and scanned from start and needed to exit mission. And after that i don't accept missions in low-sec. Lazy bear you say? Yes. However i've asked forums what could i do. And except "antiscan tengu is universal answer" i got nothing. Carebear has nothing to defend from PvPers when he runs mission.
So yes, missions in low-sec aren't used because of PVPers.
Jensaro Koraka wrote:Quote:exactly. because this veldspar is sold into NPC buy order and wasn't used by other players to build stuff/resell/etc... How much acid did you have to drop before you thought you were interacting with someone you've never seen, spoken to or even been in the same system with? why do you use limit "system" and not "server"? Or "station"? Or "universe"? Or "corporation"?
Let me guess: whatever helps you to argue 
Fail is obvious here. Time to stop arguing. |

March rabbit
No Name No Pain
579
|
Posted - 2013.03.03 22:54:00 -
[7] - Quote
Jensaro Koraka wrote:March rabbit wrote:So i'm right: PvPers made everybody left these places. No you aren't. See my last post. your last post is full of whine....
oops. sorry. this is complaints! Only bears whine.
However nothing new was told. The only difference between safe haven (high-sec) and low-sec is: CONCORD protection. Protection of one player from another. So all the reasons why bears left low-sec is other players. Who are these players? PvPers.
One thing i can agree with you in: maybe increasing amount of low-sec systems will help a little. Maybe. |
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